Friday 30 October 2015

QuickSilver Script Update V1.2 (and Source Code Release) - GTA IV



The Script file is in .oiv format, You can see here
on how to install .oiv format files: Here

View/Download Source code: Here

***** This is the last update containing Bug Fixes, Source code release, Improved User Interface and a Revamped Enemy Feature *****

You can use this Hashtag to track the mod's progress: #‎quicksilvermod‬

Changelog:
  • Fixed the Bug that causes QuickSilver to be invincible.
  • Fixed the problem that causes QuickSilver to float away neat Slopes.
  • Changed the working of the Key used to activate Bullet Time/Slow Motion (Just tap to activate ;) )
  • Added an option in the .ini file to use QuickSilver model or not.
  • Added option in the .ini file to disable or enable effects.
  • Added an option in the .ini file to disable or enable Enemy Weapons.
  • Added an option in the .ini file to change the Enemy spawn key ('Page Down' by default)
  • Changed the Enemy Time Scale to be constant during Bullet Time/Slow Motion.
  • Added a probability to the Enemy Melee feature (This means that the enemy has a 9 out of 16 chances to attack Peds around him :) )
  • Added punching animation to the Enemy's melee attacks.
  • Discarded the old Enemy melee code and built the Enemy Melee from scratch again.
  • Added damage to Peds damaged by the Enemy.
  • Fixed many Glitches in the Enemy Feature.
  • Tap the enemy spawn key once or twice ('Page Down' by default) once the enemy is spawned to delete the Enemy.

Hotkeys
  • 'M' Key to turn into QuickSilver (Can be changed in the .ini file)
  • 'R' Key to activate Bullet Time/Slow Motion (Can be changed in the .ini file)
  • 'E' Key to increase Bullet Time/Slow Motion Time Scale (Can be changed in the .ini file)
  • 'Q' Key to decrease Bullet Time/Slow Motion Time Scale (Can be changed in the .ini file)
  • 'Page Down' Key to spawn Enemy or delete Enemy (Can be changed in the .ini file)

Features
  • Ability to Run and Move at High Speeds:

    (i) Weapons can be used while running.

    (ii) Particle effects while running.

    (iii) Player's animation speed is also increased while running.

    (iv) Can also Swim at high speeds ;)
  • Can slow down time (Just like in Days of the Future Past):

    (i) Time Scale can be increased or decreased.

    (ii) Maximum Time Scale limit is 1.0

    (iii) Minimum Time Scale limit is 0

    (iv) Player's Time Scale is constant regardless of the Time Scale.

    (v) Weapons can be used while time is slow (Bullet Time/Slow Motion)
  • Can spawn an Enemy:

    (i) The Enemy is QuickSilver :)

    (ii) The Enemy will have particle effects.

    (iii) The Enemy will attack the Player and Peds nearby him.

    (iii) If Enemy Weapons are enabled in the .ini file then the Enemy will be spawned with an MP5 (Ammo = 300), Rocket launcher (Ammo = 50), Grenades (Ammo = 50), M4 -Assault Rifle (Ammo = 600), Desert Eagle (Ammo = 1500), Baretta Shotgun (Ammo = 80). After each Weapon's Ammo is over then he uses the melee.
    (v) The Enemy's Armor: 18000

    (vi) The Enemy's Health: 18000

    (vii) The Enemy Randomly (9 out of 16 chances) attacks a Ped (Including the Player-Character) using a barrage of dual punch attacks and deals major damage, If you're not Hulk or invincible then you are f%*ked.
Credits

QuickSilver Model by Sweet3d: gtaivpedworkshop.blogspot.in
QuickSilver Retexture by Fanta Vy: https://www.youtube.com/channel/UCRTcjRrUodFz93c4QezDN5A
Requested by GTA Daman and Diu Stories: https://www.facebook.com/GTADDS
Scripting and everything else by GTA BK Modding(Me) :)

Screens:


















8 comments:

  1. I can't download the module on the website you provided

    ReplyDelete
  2. If you see this comment, please update the download link

    ReplyDelete
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    ReplyDelete